UPL XI Journal – LouisIX / Manly Melmetal
-
W3 vs Dangerous Dracovish
Entrocefalo vs Pichus
https://replay.pokemonshowdown.com/smogtours-gen9ubers-700595
海皇土云慢強化攻vs 大劍地創反朱+蒼平衡
Kyogre lando bulky offense vs pex dirge anti-koraidon/Zacian offense
Pichus的隊是當時SV最主流的構築: 3攻3受。可能是因為entro上周的頭巾朱暴打aber給了他一點危機感,這把直接帶了超壞+火主終極防火牆再帶地創處理太火朱
但好像也不能說這是一種過分的針對 朱就是這麼可怕
所以他這把見到海皇+紫只能說他運氣真的不太行了
這周我只對entro提了一嘴替身海皇,不愧是他馬上就組出一個非常強大的海紫隊
Entro真的很強大
土云在這時侯並沒有比火主超壞更火,所以pichus兩個物攻清場手都沒有針對土云被看死,就算帶了高速挑撥鼎鹿,被海+紫磨死也只是時間問題了
非戰之罪Pichus team was the most popular team structure during w3 upl, which is 3 attackers+ 3 defenders structure. Maybe because of how band koraidon dominated aberforth, pichus was so feared to koraidon and use a full anti-koraidon core with pex and skeledirge, with groundy taking care of tera fire.
Well you cant really say this is cteaming, right? Koraidon is just THAT scary.
And thus pichus was also deserved to auto losing to orge+mirai core. It is unlucky to pichus to say the least.
This week entro also showed to me what a good player looks like. I just suggest “hey use sub orge” and he came up with this well-organised team mostly by himself. Further, entro also has a good understanding to the tier. Being one of the earliest person sensing the landorus dominance to Zacian and standard groundy stopped the last effort of pichus in the late game. No other words but Respect.
Inder vs 64 square
https://replay.pokemonshowdown.com/smogtours-gen9ubers-700147
海紫半HO vs 專愛朱專愛振翼發爆破隊專愛隊最怕什麼? 保護
Inder帶了兩.jpg
64square這把就是被MU傻了,大概是inder帶了兩周的專愛朱給了他錯覺覺得inder一定會繼續專愛封面神,所以帶了個振翼發防巨龍突擊結果撞上了海紫和鬼龍鼎鹿鋼鴉這種偏HO的防守核,還都他媽帶了保護直接廢掉兩個,甚至似乎連除霧都沒帶,真是絕望我覺得這把沒什麼好說的,純粹就是MU一步到胃,64的隊伍結構注定防不了鼎鹿出釘,被保護磨死是命中注定的事
Orge mirai Semi HO vs choice bursting sun
What choice burst scare the most? Protect Spam
and inder brought two protect lmao
64 was just getting completely cteamed unlucky him. Probably maybe based on how inder loving choiced box legend in the past two weeks 64 decided to bring choice flutter mane to punish the dragon spam, and he meet protect spam with offensive balance core instead. 64 also appeared to be defog-less and doesn’t really have method to stop hazards from inder’s ting. It is just a completely hopeless mu for 64.Shuwri (Kakushiaji) vs Mindgaming (HandshakeHandshake)
https://replay.pokemonshowdown.com/smogtours-gen9ubers-700119
朱紫土云水創平衡 vs 古拉鼎鹿HO
Dual box lando balance vs don ting HO
Shuwri proposed a funny mirai set this week. Draco doing half to tinglu indicates the item is power boosting item, and not doing over half means its not specs, thus to be draco plate.
The game itself is quite weird. Despite mindgaming forfeiting with 4 mons vs 5 mons at turn 20, caly I+korai+zacian is quite a legit offense core except facing waterceus which shuwri did bring with LANDORUS-T, makes things ultra hard to mindgaming game plan. The only legit route for him to burst through would be putting koraidon as frequent as he can to minimize landorus effect to his team, meanwhile trying to dodge as much as he can on draco spam from miraidon. But sadly, as mindgaming didn’t bring a mon to force tinglu, he can’t even pivot koraidon safely as his team is also lacking pivot move like UT. Though the early wisp on mirai did help a lot, landorus+miraidon was still too much for sole tinglu to bear with and mindgaming counter just get shut by lando+waterceus combo as well as the gate keeper scarf koraidon. After Mindgaming’s koraidon die to scarf low kick, he quickly forfeited on turn 20 and it is quite clear that scarf korai would just out-trading him in a few turns. Nice team choice from shuwri, but Mindgaming team is also lacking connection and looks like he just smacks a lot of physical attacker together without a legit game plan in his builder.Shuwri用了一個挺有趣的紫,龍星打鼎鹿接近過半顯示這個紫是帶了威力加成道具的,沒掉血而且沒過半說明這個紫不是命玉也不是眼鏡,而是個龍板紫
拋開mindgaming在第20回合4打5時就點投了不說,這把其實挺奇怪的。 冰馬+朱+大劍其實是個挺不錯的物理爆破聯動,只要見不到水創就好說! … 然後shuwri是水創+土貓, 令mindgaming這邊要突破的機會非常小。在我看來他想突破土貓+水創只能不停上朱用PP去磨血,另一方面嘗試盡量不要接龍星。不過,因為shuwri的隊只有鼎鹿可以讓朱相對安全地上場,但mindgaming不單沒有紫,甚至沒有人UT, 令他上朱的難度非常大。早期就給紫上了鬼火減輕了不少壓力,但土貓+龍板紫對單鼎鹿來說還是太難了。另一方面,mindgaming在土貓+水創+圍巾朱守門的情況下也幾乎找不到突破口。當命玉朱被圍巾朱一腳踢死之後,場面已經差不多變成圍巾朱很快就會進入一下一個的節奏,而mindgaming也很乾脆地在T20就投降了。
Shuwri難得組了一個好隊,不過mindgaming的隊非常沒頭腦,像是隨便塞了一堆物攻手然後也沒有仔細在組隊窗思考對策的樣子。
LBN VS Icemaster
https://replay.pokemonshowdown.com/smogtours-gen8ubers-700165
狒狒草鋼古拉vs鬼馬海鳳 (又他媽是黑龍單拆)
Garmar+ferro+don vs classic orge hooh (zekrom food fking again)
Icemaster is a based player spamming all standard set and using only top 10 mons in the meta. I am very confused with the mon choice by lbn here. If I was LBN, I would not choose attacker like don and garmar against a player like icemaster because they are unstable as F. to win a solid player in SS, what you need is not unstable breaking power, and instead you need CREATIVITY. On top of that, garmar and don just doesn’t seem right to be packed together because you exposed heavily to kyorge where people nowadays just like spamming it. Instead, mons such as tapu koko, audino and shedinja usually are very effective against zero builder player like icemaster. Rain+vish is also legit aswell given the playstyle of icemaster makes him less likely to bring fast pace sweeper and vish power usually just burst through the firewall of those players.The lead is orge vs don. Icemaster just quickly noticed that lbn team is basically no cleric and spamming scald was just the most free plan to play for win, and whats more it met a don lead.
SS UB rule no1: when you can lead caly, lead caly.
What is hidden behind that rule is, when you cant lead caly, don’t lead things weak to caly. Leading don against an orge+calyrex team is the just as dumb as it looks like. LBN got lucky on the first few turns with twave which just eliminated the advantages of icemaster from the leading. But then he let eternatus to eat para, and that was the game loser for lbn here. With etern getting para LBN lost the measure against orge/hooh/yveltal triple pressuring. The correct play is to go ndm on hooh, and try to bait a burn on eternatus as the game plan. After a standard doubling to caly and tricked the specs on yveltal, not much can LBN do to win and he just quickly let go eternatus and the rest of the game is just trash time.
Bad team choice without a solid plan to common threat of the tier. Ugly lost.Icemaster(下稱ice) 是個操作非常堅實的玩家,基本上他只用最基本的配置+分級使用率前十就能他媽一直贏。我對LBN的隊伍非常不滿意,如果我是他我一定不會用諸如狒狒和古拉這些賭狗玩意。要贏像ice這種操作過硬的人,比起亂塞爆破手,創意才是最重要的環節。另外,狒狒+古拉這種被海皇看死的組合在現時SS十把有9把兩個海皇在干瞪眼的環境中是真的很傻逼。哪怕你帶操不動鬼蟬,甚至電場koko過勞海皇打ice這種完全不組隊的人都是效果拔群的。加上ice這種操作強的人多半不會用那些賭狗高爆發強化玩意,甚至雨天鰓咬都有很大希望可以直接拆爆他。
吐糟完隊伍,我們來吐糟操作。首發是海對古拉。Ice這邊非常敏銳地察覺到LBN隊伍沒有隊醫,就硬點沸水就是free win了所以他首發了海。
八代UB第一條: 有鬼馬就首鬼馬
這條的還有一個閱讀理解: 如果你不能首鬼馬,就別首弱鬼馬的
面對海+鬼馬的隊伍首發古拉,跟自殺沒什麼分別。雖然LBN前幾個回合歐狗把ice首發的優勢磨沒了,但他讓毒龍直接吃麻痺這手基本上就是整場敗筆,你要毒龍同時中轉海+Y+鳳凰,讓他吃麻沒隊醫基本不用打了。正確打法這裡一定是上騾子,看看能不能讓毒龍蹭個燒傷拖延一下時間爭取讓狒狒輸出(當然,海+鳳他輸出個屁?)
Ice之後就很基本的雙換鬼馬戲法眼鏡到Y身上然後勇鳥撞死毒龍之後就是垃圾時間了。
從隊伍到操作都爛的一批,醜陋的一局。W3
Vileman vs Keys
https://replay.pokemonshowdown.com/smogtours-gen6ubers-701012
海古攻衡攻 vs 頭巾鳳凰平衡受
Orge don bulky offense vs band hooh
Maybe it looks close, but the game is already a gg for keys in an early stage. Vile’s rockceus is matching band hooh very good and with early spikes up it seems to be a very advantageous mu towards vile. However, the giratina difference pretty much shaped this game, as gira-O’s longevity has no compare to gira-A. Vile’s first rockceus entrance accomplished zero which is understandable, as klefki is a reasonable switchin to chase back a spikes, but instead it goes groudon. This involves a deeper thinking: klefki needs to stop both rockceus and darkrai. Taking early damage for klefki with spikes up is not a very good idea. Keys read it through and successfully make groudon on spot, clicking the relatively free toxic. The turning point of the game is when pdon land a toxic on gira-O, and in reverse vile didn’t make progress on pdon. As key’s team has knockoff on klef, with gira-A vs gira-O, losing the hazard war completely to keys and pretty much have keys called the game. Vile only hope in the late game is hard substitute to gamble a para from klefki and try to flinch/para hax it to death but he didn’t go for it so game ends.
So to be exact, what choke did vile make for the game despite the rocky mu being fine against hooh?
1 Does not aware the hazard war in oras is very fast paced even in balance vs balance
Pdon as the premier rocker in the tier, the longevity is the main weakness of it, so as the counter defogger gira-A. vile failing to punish pdon on its rock is basically what makes him to lose the hazard war and also the game as well. To further develop, mono water kyogre and the toxic-less gira-A on the team is the main reason vile loses this game as they heavily limited vile’s play against pdon.
2. Does not aware klefki’s longevity
the difference of klefki treatment is another big point of the game. Keys protected his klefki very well over the game, including the wisp dodging on the first rockceus entrance and actively take twave from gira-A to completely avoid burn. On the other hand, vile’s key was getting knocked by yveltal as team switches against yveltal is limited as well.
To conclude, vile doesn’t aware the hazard disadvantage and fail to switch to more aggressive game plan in the early stage, cost his room to play being squeezed to minimum in early stage of the game.
看著很接近但其實一邊倒的一把。岩創對鳳凰看著MU不錯,實際上因為雙方意識差距,vile在岩創點鬼火點到P古身上那回合沒有創造輸出之後基本就被壓著打。key什麼地方打的好?1 最大保留鑰匙血量,躲鬼火主動吃麻
Vile 什麼地方打的不好?
1 沒留意隊伍裡單水本海皇和沒毒鬼龍對於釘子戰的巨大劣勢,加上對分級認知較弱,沒有趁早激進先讀對P古進行輸出
2 沒留意鑰匙的血量是本場關鍵,任由剩飯被打落
到後期vileman唯一希望就是hax死鑰匙,但他沒有這麼做所以GG。
基本上組隊和操作都被對面碾壓了,不過這是6代keys, vileman自己本來也不會打6,這個死法算是非常正常。 -
支持捏
-
其实我感觉狒狒古拉反而是打老三样体系比较好用的选择……但玩狒狒就不可避免的要猜拳
试队的时候他玩这个把我打烂了,因为我真的不会猜拳。惯例性我猜拳全靠/pick的,让我靠自己猜那是真的稀碎的不行。地岩钉古拉打单y除雾我认优势,老外又普遍喜欢单y除雾,哪怕他来只凤凰。
所以到底是我菜成狗了还是ice太厉害? -
@LouisIX Nice work :3
-
好奇冰马+朱+大剑的物理爆破联动是个什么说法,这组合一眼看上去好像也不太好打坏坏和钢铠鸦啊😂
-
W4 vs Void Villains
Entrocefalo vs kythr
https://replay.pokemonshowdown.com/smogtours-gen9ubers-702185kythr is a player more known as OU main. The author had played against him as well on PSPL tiebreaker at round (I forget), and the author just cooked him smoothly. (replay: https://replay.pokemonshowdown.com/gen9ubers-1887955631-vaewngrymde6uea4y0zm9b57887pd3gpw)
We all expect kythr will be receiving team from his teammate, therefore me and entro decided to be conservative this round to secure a win. Lando+orge and zacian is a very safe core to face someone you know that he is going to cteam you, but unfortunately not bringing poison type makes kythr’s glimmora a pretty annoying limiting factor for entro to do physical attack. The first two turns was both of them testing out the switching habit. Entro smartly dodged the tempted glimmora switches to prevent toxic spikes, and make ekiller to the field in a relatively safe spot. Kythr did not notice the danger of ekiller and allowed entro to set up at +6. If entro is tera normal, it will be gg on the spot ekiller gets to +6. Kythr glimmora is probably no memento and then was choking a switch and letting entro to land a free espeed on zacian which is the only mon in his team that can take a +6 espeed to revenge. Kythr was forced to commit his tera early which is the biggest disaster a HO team could face, and with tera and speed control (zacian) are both gone, kythr last effort was putting orge on position and that also didn’t success as entro hit a beautiful earthquake on it and saved koraidon very well for anti rain measure. Entro’s zacian is just unstoppable after kyogre fainted.
Again, this game was pretty much in expectation as we all didn’t recognize kythr as a solid ubers player at all, and kythr unsurprisingly act exactly the same as our expectation, literally throw the game on one ultra mega irreversible choke, and also exposed his low knowledge on the tier overall. It is better to go gym instead of playing upl for kythr at the moment.
Kythr聽說是個OU大神? 不清楚。在這周之前我曾經在PSPL不知道第幾輪的TB被隊友推上刑台,比較幸運地打爆了他 (錄像見上). 我和隊友都估計他應該連組隊都不會,很可能讓什麼FC給個隊就上了的節奏,於是我和entro決定用點比較安全的精靈組合對付他,比如說這把的大劍+土云+海,威嚇改天氣和控速都有,對明知道要被強攻針對的情況下是個相對不錯的配合。但非常不幸地見到晶光花,這邊一隊沒人踩毒釘也沒有除霧,搞的entro連點個物攻技能都難。前兩個回合算是雙方互相試探操作,entro沒有貪朱的攻擊讀換了晶光花讓普創安全上場。Kythr 此時不主打uber的問題就反映出來了,他沒有對普創給予足夠的重視而是放任普創到+6,而這個晶光花不但沒有好的攻擊技能甚至連臨別禮物都沒有帶,慌不擇路之下居然選擇讓隊伍裡唯一可以對攻+6普創的大劍吃了一發神速,導致kythr別無選擇只能馬上太鬼地創解決這個普創。對於HO來講,失去速度控制和失去太晶後手權是兩個最大的惡夢,而kythr也只剩通過海皇硬打來尋找突破口,而這最後的希望也被entro有意保留住的朱和一個漂亮的地震摁滅了。太晶沒了海皇沒了速度控制也沒了,Entro的大劍一旦安全上場就已經打光剩下的朱和冰馬了。
這把雖然對位問題比較大,但結果而言還是很符合我們賽前的預期: kythr不是主打ub,而他也不負眾望而又符合預期地用一個無可挽救的失誤送給我們一把,同時也反映了他對UB低落的認知程度。這樣的人想UPL打當代,還是回家再練十年吧。Inder vs Tier
https://replay.pokemonshowdown.com/smogtours-gen9ubers-701663
I don’t really like inder’s team this week. Mewtwo as a wisp+taunt spammer, it is not a standalone mon to go. It needs specific teammate to bring synergy to validate its uses. To elaborate on the above, mewtwo provides:- Psystrike
- Fast taunt against ceus
- Fast wisp against ceus.
With pressure, It is basically the best counter to cm ceus in most cases. But mewtwo cant do this all by his own, as there is no way to promise arceus never get one calm mind to turn the table. On top of that, most cm ceus is running tera poison to avoid getting toxic, and that’s why mewtwo cannot act to be a standalone mon against cm arceus: mewtwo will need ceus to tera poison so that psystrike can effectively remove cm ceus. And what can force ceus to tera poison? Bring Poison type!
But we didn’t see a single poison type on inder’s team this week. It makes the mewtwo looks absolutely dumb and probably just giving free chance to miraidon at the point he is not clicking psystrike. Funny thing is, both inder and tier’s team looks so identical but one mon difference with etern vs mewtwo, even mewtwo usually just cook etern, it is still the tier team straight better than inder’s as mewtwo just barely do a little in this mu.
Though being said, inder cooked tier in the early stage of the game. A heavy ruination hitting scarf lando is huge as F, inder also find a way to safely make ekiller on the field. As tier gambled a ww on tinglu which was blocked by ekiller’s taunt, he is forced to sack one mon which is eternatus, the toxic spike setter. Tier was forced to put its zacian on spot in the early stage, but inder making a big choke right here. Instead of keeping ceus as a priority, he sacked it into zacian with a full landorus at the back and even allowing zacian a free swords dance. Again, with a full landorus at the back, inder wasted its tera on tier correctly predicted and do the correct thing as inder was being way too obvious to go mewtwo here. Inder further risked a speedtie with its own zacian which he lost before he finally realized landorus, but its too late as landorus got chipped below rocks range and opposite ekiller just wins on spot.
This is probably one of the game that you can see the biggest contrast on a player within a game. Played perfectly in first few turn and then just choked to the ground in the rest of the game. Well truth to be told , inder is making these shit play occasionally lol so it doesn’t really surprised me too much though. It really is the mewtwo triggered me the most.
我不是很認可inder這周的配隊。超夢作為一個高速挑撥鬼火手,其實不是一個可以獨立成軍的寶可夢。用這種超夢其實需要特定的隊友配合。我簡單展開一下:
超夢提供:
1: 精破
2. 比創快的鬼火
3, 比創快的挑撥。
加上壓力特性,這種超夢一般能輕鬆一對一冥想創,但這是6對6,超夢又不能時時刻刻對位到冥想創,被他冥想一次你一樣還是打不過。那超夢到底好在哪裡? 好在精破。因為冥想創為了躲毒,太晶毒非常主流,那麼配合毒系隊友逼創大晶再超夢精破收割才是這種超夢存在的根底理由,而inder這隊塞了超夢卻沒有帶毒系是真的有點刺激到我,特別到這把而言,超夢除了給機會紫之外幾乎就什麼都干不了,甚至inder和tiery這把除了毒龍和超夢就是鏡像對局的情況下,哪怕超夢對位上壓制毒龍,但也架不住毒龍一把毒釘幾乎就可以結束比賽。
嘛話是這麼說其實inder打了個完美開局,讓普創無傷劍舞了一次,搞的tier明明有土貓和大劍也為了求穩先把隊伍最強點毒龍給賣了。此時中毒的普創面對換上來的大劍,明明inder後排有一整個滿血的物耐土貓,他居然選擇了普創留場換血,甚至還給了大劍一個免費劍舞。然後,還是有土貓的情況下,inder對著+3大劍上了超夢,太晶意圖太明顯導致tier直接太斗近戰帶走,inder的太晶直接白給。然後這樣inder還嫌不夠,在對面土貓還沒去世的情況下上大劍跟他拼速,沒拼贏,那基本就沒法打了,對面大劍+普創已經是肉眼可見殺光光了。
這把inder前期打的完美後期一choke到底的情況也真的不多見,值得好好觀賞一下。不過對我來說其實inder時不時就會犯病,所以也算是見怪不怪了。這把最刺激我的點還是這個打醬油的超夢,真的是完全不明白他來干什麼的。Shuwri vs Soulwind
https://replay.pokemonshowdown.com/smogtours-gen9ubers-701864
Shuwri used the same 6 with what inder used above. Soulwind brings a “groundy please fuck me hard” team, and he didn’t meet groundy.
Lead is kyorge vs miraidon. The faster drizzle reveals immediately the kyorge is scarfer. Nonetheless the shuwri doesn’t give a fuck and immdediately go draco meteor doing 57% to clodsire, which the damage is pretty suspect to soulwind as it might be a high roll from modest of a timid draco plate, which makes him fell from the taunt of shuwri afterwards. Soulwind trying to outplay shuwri with fairyceus to chase the margin, but shuwri go straight ruination halfing fairyceus and correctly forced arceus run with a zacian switch. Soulwind fell completely off from the rhythm and shuwri gets another miraidon spot against skeledirge, which basically makes clodsire completely out of the game. Soulwind trying to retaliate with zacian, stopped and killed by landorus T but soulwind also eliminated rock setter with scarf orge. Soulwind made a rare choke here which is withdrawing orge from a miraidon swtichin. If soulwind calculated, he should know that tera water spout straightly 0hko miraidon. He didn’t do so, and instead trying to make aggressive double to stall out miraidon’s terrain. He successfully do so, as shuwri is in “I don’t want to risk shit” mode with miraidon is too big right there. Soulwind beautifully catched ting lu on with his orge but again still not tera to water right there. I think just clicking spout is very doubtful move here as shuwri has no switches to orge and he ought to do something with its own ting right now, and tera water gives the most advantage overall because even if ting lu takes with tera, it wont be able to take another because you already attacked a full power tera spout, or risking to lose miraidon with water resisting tera. The Earthquake on orge is too big and soulwind lost his effective speed control at that moment. After kyogre was traded for the unstoppable miraidon, soulwind is not able to win as taunt ekiller+zacian is just too much for one skeledirge to bear.To conclude, soulwind basically lose because of the hesitation on committing early tera. Somehow I guess this is a habit as soulwind is a good player overall and they used to play in extreme safe and refuse to commit a one time resources until the very late game situation. Most of the time it may be right, but unfortunately the slow tera of soulwind this game literally cost him the game.
Shuwri帶了跟inder一模一樣的6隻。隊伍的問題我不再吐糟,而soulwind這邊的隊伍…地創: 我觀爾等乃插標賣首
首發海皇對紫。從特性的發動順序可以得出這個海是圍巾的。但shuwri完全不鳥,直接一個龍星就是砸了過去打了57%。57%對soulwind個很尷尬的數字,既可以是龍板龍星,也可以是保守龍星(圍巾保守?)高隨。也因為這個尷尬的數字,導致soulwind這個再生被挑到了,也直接導致土王這把在T2當場去世。Soulwind這邊嘗試通過操作仙創爭取追回優勢反被鼎鹿倒了一嘴屎,因此對大劍無力再進行激進先讀被shuwri反讀安全上紫。Soulwind繼續嘗試努力反撲,用大劍逼退紫同時將shuwri的岩釘手對掉,此時圍巾海在場上滿血,shuwri卻發現他居然沒有海皇的換入了,無奈只好上紫。soulwind此時犯了個錯誤。在對方紫和己方海進入換子節奏的時侯沒有仔細計算太晶水噴水的傷害已經可以斬殺踩過兩次岩釘的紫,而是換走了海皇,失去了一次突破的機會。再然後,雖然soulwind利用shuwri”我已經很大優勢了我不想浪”的心理成功拖光了電場回合,但又一次在海皇對鼎鹿這種場合該太晶不太晶白白送掉了海皇的血量,因為此時shuwri沒有海皇換入已經被逼太晶鼎鹿了,如果你太晶水,打在非克制身上可以直接將鼎鹿干碎,後排的紫還有做事情的機會; 哪怕打在抵抗身上,紫也多半可以電穿(只有太晶草能同時防住,但太晶草鼎鹿的使用範圍極窄)。吃了地震,場上兩釘子,soulwind的速度控制已經等同白給,火主一個人當然沒可能打得過普創+大劍的聯攻,於是大劍開心清場。
總結一下,soulwind輸的原因基本就是因為猶豫。猶豫就會白給! Soulwind作為著名玩家,打得小心怕是已經是深入骨髓的習慣,對於早發動太晶這種一次性資源一般都非常小心甚至小心過頭。大部分情況小心點總沒有錯,但這次正好就是猶豫就會白給,習慣這次總歸是害了他。Update 30/7/2023
SS
Mimikyu stardust vs FC
https://replay.pokemonshowdown.com/smogtours-gen8ubers-702041
don+clefable vs ferro+kyogre+mashmu advantages is really good for mimikyu here but maybe he can go further out as FC team basically fully predictable. Nonetheless, the starting position is really good for mimikyu. Specs astral doing 40 to yveltal indicates this is a jolly yveltal, fc had to be aggressive taunt on clefable on Turn 3 showed a sign of how hard this mu is to FC. Mimikyu successfully make groudon on spot against twave ndm, and I don’t know why he clicked edge as FC team just can’t stop groudon but oh well. Anyway, kyogre of fc was also pressing hard on mymikyu team as mimikyu’s etern is literally a punching bag of kyogre on the set and not even beating ferrothorn because of no flamethrower. With enough chip done by hazards and scald burn, FC’s marsh start to be threatening to mimikyu’s team . mimikyu beautifully struck off marsh first wave by doubling yveltal and clefable but was a bit impatient to trying to regain health for yveltal and it let fc’s ndm straight killed yveltal as FC always hax. In a situation like this, what you don’t want to do is reversing the importance of play. Yes, yveltal health is underpressure and it is relatively urgent as otherwise marsh may just going too wild. But on the on the other hand, groudon is also extremely unstoppable for fc with sr up as well. On top of that, there are ways to create a safe roosting turn for yveltal and you don’t have to be risking a throw here against twave ndm. As yveltal gone, the game speeded up very quickly and with a pair of paralyse, mimikyu was able to set up don and place himself in a winning position. Unfortunately, with 2 blade missing in a roll, fc’s over safety play was not getting punished and mimikyu sadly lose the game.
Overall, fc showed a great control at the beginning and accumulated enough advantages to place mimikyu on the losing edge. But again don shows why don is the don and it on one hand maintained mimikyu last hope in the mid game, and be a complete actor in the end rewarding fc’s safety play. Unfortunate game for mimikyu.
這把MU來講挺利好mimikyu的,畢竟FC其實相當好針對,特別是打一些非main ub的選手他肯定會掏一些好猜的冷無缺比如海皇草鋼,古拉鳳凰之類的然後就果然如此
FC這把到底有多難打呢 首先是個開朗Y吃星碎4成,在第三回合已經被逼得要激進挑撥皮可西出釘了。後面FC這個電波騾子就是無限送古拉機會,古拉第一回合輸出點石刃沒讀中Y,其實我覺得這個讀就沒什麼必要,FC這隊就是打不過古拉啊你老實打就是了。這個石刃有點白給海皇免費沸水了好幾個回合,mimikyu這個毒龍是個打不過草鋼的毒龍,帶了龍尾基本上也只是個沙包,於是比賽變成看海皇還是古拉殺得快了(通常都是古拉殺得快)。不過FC後排還有個瑪夏多,所以海皇草鋼來回倒屎幾次之後瑪夏多馬上就進入2HKO全世界的節奏了。Mimikyu漂亮地通過雙換Y和皮可西頂過了瑪夏多第一波攻擊,同時瑪夏多也進入崖劍射程,不過mimikyu心急地想讓Y回復,於是FC這種以hax聞名的玩家毫不客氣的電波鐵頭hax死了滿血Y。這裡是8UB新手常犯錯誤: 總以為自己可以在電波NDM面前吃電波再滿血走人。事有輕重緩急,Y的血量固然重要,但你古拉明顯已經可以殺光對面全隊的時侯,那是不是應該早點出古拉殺人呢?
Y鳥死了之後遊戲瞬間暴力加速,然後mimikyu這邊通過FC兩個麻痺成功讓古拉免費岩切出來,後面只要全部打中+海皇抽不到沸水就贏了,結果FC果然狗運當頭連躲兩個崖劍完成反殺。運氣不好.jpg
Skimmythegod vs royal1604
https://replay.pokemonshowdown.com/smogtours-gen6ubers-701755
every one on the earth knows how skimmy choke this perfect start. I don’t want to go too deep on that as the choke is just way too obvious and nothing else can be elaborated besides talking negative words so I will leave it here.Learn to click SLOW Skimmy
我想不用說都知道skimmy這把死在哪個回合打錯了,所以我就不多說了
按慢點大概不會世界末日,我猜 -
来学习了! -
W5 vs DaReal
DrizzlersGamblers
Entrocefalo vs Takatk
https://replay.pokemonshowdown.com/smogtours-gen9ubers-703750
well what do you expect from ox04 squard ? kek yes full gambling like 5 physical attacker+eject button hatterene lmfao
The team entro using was suggested by shuwri as he believed that’s a counter team to takatk. Ngl fat against gambler squard is never a good idea lmfaoI ain’t trying to be bad ass here, but actually I was urging entro to either use a super offensive team to prevent takatk to use some random set up shit or use zamazenta to absolutely dominate an expected physical overload team. Well only if entro trusted me… (well he did trust me later in open finals r1 where zamazenta just cooked Giannis with a similar physical overloading team, and entro since then was having a pretty nice ride by accepting my ideas on some minor changes)
Hatterene is good overall especially pairing with miraidon because every draco absorber in the tier do nothing to hatterene, allows miraidon to click draco endlessly. Instead it goes for sole hatterene… I mean even iron treads looks much better lmao
Anyway, team match up is pretty shit for entro as ting lu is a complete sac in this game basically means entro is 5 vs 6 at the preview. The lead and the early game development makes sense. Entro beautifully dodged the wild charge (as expected lol) and forced zacian out of the game with gate keeper koraidon. A lucky burn takes out takatk’s lando which is huge as entro’s koraidon now is on favour in trading. However, as entro was used to play super safe, takatk successfully gambled a nuzzle on toxapex as it risked to activate eject button for nothing (pex was advantage mu 1v1 every mon except hatterene). Taka got the para (and sr damage) on kyorge which is pretty huge, as orge is only checking physical attacker in a pinch when it is full and healthy which means any chip and status will ruin orge heavily. after some pivot with entro sacking his orge hp trying to stop the momentum of takatk, taka manage to click healing wish against pex, and successfully make a substitute of groundy, but taka seems not liking the idea and with substitute still intact, switch to chien-pao for a free hex of 32% hp. Here, entro decided to switch. To my understanding against taka, nael and ox, what they would do here is 95% gambling a switch and click sd, and if I am entro, I would definitely stay to click draco or dtail based on how well I know their style lmao.
Entro again he is a good player and will be too conservative sometimes. This time taka had the gamble, sding chien pao and successfully removed pex, the largest enemy of his team, and forced entro’s tera to be able to stop chien pao smoking around. By teraing fairyceus into water, entro lost his last dragon immunity and thus he has to sack orge as fairyceus health is not enough to take band dclaw under sun. However entro with low timer choked hard here. After he sack orge for setting up rain, he went his own koraidon to set up the sun again, leaving no room for his fairyceus to recover. Taka somehow sacked zacian for no reason as any move from entro just doesn’t kill (he should be awared of the damage on lando T early in the game), which gave entro a last hope on scarf koraidon closing the gate (ie a high enough roll of his koraidon to low kick ko band korai). On the last 2 vs 2, 49% korai vs 76% hp groundy on field. Koraidon is never killing groundy at that hp, but groundy’s eq can ko koraidon. Meanwhile, if takatk decided to attack and entro switches, gira-O will have a free attacking turn and entro will have the odds to low kick win. Entro make the wrong predict here so takatk was able to finish off the last win con of entro, winning the game.Overall, takatk’s team was almost and impossible mu for entro as entro is basically on 5 vs 6. Except the last choke on fairyceus, entro has do his best to stop takatk’s overloading purpose with some beautiful dodge like dodging the wild charge from zacian. However the mu is just way too bad that entro at the end stage only earnt a 5050 chance with all of his effort in the early game and he didn’t get it, so I think that’s a tough take from entro.
Again a habit will damage us no matter that habit is “good” or “bad”. We just can’t always play the same way especially against tour player. Entro is a good player and I think every good player has a “habit” to stay conservative when the game condition improved significantly. This is a good habit ngl when you just change the game condition from 50% winning to 90% winning and no one will blame you to play in extremely careful in that kind of situation. However, it actually feels quite similar when you are able to turn 10% wr to 50% wr, just like entro did in this game against takatk. This similar feeling probably gave illusion to entro’s deep mind and his habit of “playing carefully when condition improved” literally put him back into disadvantage condition. What I want to say is, no matter how good you are, you have to play elastically and try to not follow 100% to the most obvious line of the game play. Maintaining elastic imo is the best way to win.面對OX04領軍的SV小隊,當然除了賭狗還是賭狗了,你是在期待什麼?
Entro這周的隊伍由shuwri提供,我這周因為忙成狗所以沒時間陪他們準備。我一不參與就出大事.jpg. shuwri說這隊應該能針對死takatk, 我只想說你一隊沒天然又他媽是個平衡受的構築打賭狗人真是他媽活膩了
這裡我還是馬後炮一下好了。我早就跟entro說過打takatk要麼用超級攻的隊伍不讓他那些奇奇怪怪的東西強化起來,要麼就是用藏瑪然特這種究極反HO武器來玩死他。可惜entro又又又沒聽 (他後面ubers open聽我的把另一個對手相似的隊伍直接盾狗壓死,之後只要他有聽我說的都贏了)
Taka的隊伍可以說非常不合邏輯。帽子是可以,但那得配紫,因為帽子可以把所有接龍星的東西無效化,因此有帽子紫就可以無腦丟龍星。單走一個帽子(還是個逃脫按鈕,但其實他隊伍是個HO要這些換人技能干屁用啊) 然後再加上隊伍其實根本不怕地面系…好吧你覺得好就好。我是覺得這個位置放個鐵轍跡什麼的就挺不錯。
然後肉眼可見鼎鹿卵用沒有,開局entro就是5打6,但就算如此entro開局應對的非常好,超壞星神操級別的躲大劍+3電推,圍巾朱火推反手直接帶走土貓清空了圍巾朱清場的障礙,讓entro很快就把MU給強行干成55開了。不過之後中局打的就沒有早段那麼完美,taka還是抓住機會把海皇麻上了。這也是一些常見的壞習慣: 在局勢取得明顯好轉之後,我們習慣性會開始變得保守企圖守住這種轉勢。如果是從55開干成91開,這個習慣並沒有什麼壞處; 但如果是從19開干到55開你還這麼干很多時侯就白費機會。但當局者迷,很多時侯我們真正打的時侯, 19開干到55開的感覺和55開干成91開的感覺是接近的,然後這種感覺就會迷惑你的深習意識,養成了的習慣就會讓你”過度小心”然後放棄繼續干出優勢來。這把taka之所以成功麻到海皇就是抓住了entro的這種心理(當然我覺得他根本就沒想到這麼深,只是單純賭entro在資訊差距面前不會留場而已)。後面taka敢於頂著鬼龍厄運上劍豹然後再大力讀換劍舞也是在賭entro會為了保留操作空間而換走鬼龍。我對這些賭狗心裡想什麼可太熟悉了,換我肯定直接一個龍星/龍尾把他直接砸暈。劍豹把超壞這個wincon帶走之後還逼仙創太水,頭巾朱正成沒人擋,entro這裡炮灰海皇之後錯誤地上了朱重新開了晴天導致又再賣了一個仙創。但taka不知道什麼回事居然換走了吃什麼技能都不會死的頭巾朱,炮灰了大劍上地創,於是終局進入圍巾朱鬼龍2v2頭巾朱地創,entro半血朱vs 76%血地創和83%血頭巾朱,如果entro這裡讀中,takatk基本上只能祈禱entro低隨,不過我說過了ox04那幫人都是些賭狗,taka估計都想都沒想就直接點了地震收了圍巾朱。如果entro這裡耿直換鬼龍躲地震,鬼龍只要攻擊到一次,taka都會直接被圍巾朱推光。Entro這裡猜拳沒猜對也實屬情有可原,畢竟他那時侯還沒有很好的調整出一個怎麼打賭狗的狀態。不聽老逼言,吃虧在眼前.jpg
-
Shuwri vs ox04
https://replay.pokemonshowdown.com/smogtours-gen9ubers-702980
I have told shuwri to use Scarf koraidon against ox and look how scarf koraidon just fking owns him just on the preview… lmao
Looking at the preview, kyogre looks way too big for ox04 if the orge is using the right set, namely bulky cm orge. Although ox is using some balance core such as waterceus and eternatus, it is still very clear ox04’s team is a HO with samurott in the team.With some pivoting from ox04 side, he managed to make samurott to the field safely against ting lu, making its maximum use to chip shuwri’s fairyceus down to 47% and ox decided to go waterceus after almost 4 mins of thinking. I don’t really like shuwri decision in this turn as it stayed and clicked recover. It is absolutely disrespect to opponent if you think he would hard choke after thinking for 4 mins, he must have some reasons to go waterceus against a -1 def and 47%HP fairyceus. Though It is a waterceus, shuwri still should need to think a bit on what ox is going waterceus when he has a full eternatus at the back. In a HO team like ox used, the probability of ceus running DD/SD, no matter what type it is, is above 90%. With ox team basically has no weakness to fairyceus it really doesn’t have the necessity to recover here because it this is really a dd waterceus, shuwri team has barely any resistance to it and early damage on waterceus will be appreciated. Shuwri further sacrifice eternatus hp as the result of his unawareness on the fairyceus being very useless in the match up, and as the result basically giving its full eternatus for a single toxic on dd waterceus. You can see the contradicting play of shuwri here: at one point, he didn’t play aggressively with the useless fairyceus to the big threat of waterceus after ox reveal it’s dd set; on the other hand, he sacked a full hp eternatus just for putting toxic on waterceus, and that’s quite common on player who didn’t give enough respect to the game and thus lacking a proper plan of the game. This type of inconsistent play seldom appears to be a big choke in a turn, but when you review afterwards, those plays contradicting itself are shameful to watch. With waterceus taking out eternatus and iron treads surprise ice spinner to lando pretty much set the game. (I won’t stay lando in front of treads when you know you can’t stop it from rocking. Knock and icespinner are both unbearable). While shuwri still overlooking fairyceus value, ox04 managed to set flamecharge+nastyplot on chiyu, tera flying dodging the wrong move from ting lu being the last straw of shuwri’s lost as the flinch actually didn’t matter as flame charge from koraidon/agility from eternatus still clean even if orge clicked ice beam.
Overall, Ox04 is the better side of the game in terms of gameplay and gameplan, and shuwri was ever chasing and the wrongly valuation of its own fairyceus cost him the game.我這周比較忙,所以在周一的時侯就事先寫好了組隊思路給entro和shuwri兩個隊友因為我比較熟taka和ox, 但最後他們都沒聽我的。具體到shuwri對ox04這對,我是強烈建議shuwri帶圍巾朱的,而你看replay也看得出來圍巾朱打這種抽象HO (龍舞水創…)除了暴打還是暴打…攤手。
從開局對陣來看,如果這個海皇是個冥想物耐的,OX應該會非常頭疼。OX這邊雖然你看到一些平衡隊常客諸如毒龍和水創,但大劍鬼的存在直接就定性了他必然是個HO。
開局經過一些反讀首發和少許輪轉之後,ox成功地讓大劍鬼免費上場對位鼎鹿,並且出了一層釘的情況下還干了仙劍半條血,然後在思考了將近4分鐘之後上了水創。這裡shuwri秒點再生我是非常不滿意的。在比賽中一個玩家思考了這麼久之後做的決定必然有其正確性在,shuwri這裡直接假定對方是特攻創貪再生是一個既不尊重對手,更沒有對對局情況有清楚認識的決定。首先,對手是個大劍鬼HO無容置疑; 這種HO的創無論屬性多麼奇怪,是龍舞的可能性都高達95%,哪個是個仙創都有可能是個太仙龍舞太晶爆發的。沒錯,特攻水創對shuwri的隊伍能造成的破壞有限,但一旦是個龍舞,隊伍裡物攻強化對策土貓是個弱水的,仙創又已經是個殘廢,這裡面對一個不知道類型的水創實際上shuwri應該激進攻擊而不是貪再生。Ox04一個水流裂破草了-1防的仙創過半。雖然shuwri成功挑撥了龍舞,但他直接換毒龍導致ox04這邊一個賭狗地震讓shuwri直接被迫賣掉毒龍。這裡為什麼ox敢點地震? 因為他看出來shuwri這邊不想放棄仙創,而這是大錯特錯的。仙創對毒龍,潛在的太火朱,鐵轍跡和古玉魚都沒有對位優勢,過份保留仙創實際上還不如保留毒龍更好的配合紫。而shuwri這裡先是保守地保留仙創而又激進地賣掉毒龍這種前後矛盾的操作反映了shuwri直到這裡都沒有嚴謹思考過對局計劃。一般來講這種前後矛盾的操作多見於天梯局,當你放棄思考的時侯就容易出現這種傻逼操作。一般來說這種失誤不是單回合要命性的失誤,但你事後來看的時侯就會覺得”這人不帶腦子的嗎怎麼前後操作矛盾的?”。
毒龍一死,仙創血量也回不上來,其實shuwri這裡基本上已經打不了。唯一有突破希望的紫是個鞋子沒帶火招被鐵轍跡看死,這個鐵轍跡甚至是個頭巾直接一個冰旋A殘了土貓。反正你已經組止不了人家出釘子,為什麼還要浪費土貓珍貴的血量呢? 威嚇一下趁早出海皇搶節奏不好嗎? 再說了,你紫一天還在,他一天都不敢白給鐵轍跡,ox要麼換人,要麼是個能打土貓的,土貓無論如何留場地震都說不上是個好選擇。
後面ox再次抓住shuwri完全不敢賣仙創的心理讓古玉魚小雞沖峰再陰謀,然後太晶飛完全搞到了shuwri點地震的鼎鹿,到這裡遊戲已經結束了。就算後面海皇沒有被惡波hax, 哪怕海點的是冰光,朱一個小雞沖鋒或者趕脆就圍巾點火推也已經打完了。
總得來說,shuwri這把操作上被ox04完爆。隊伍嘛…不聽老人言.jpg
LBN vs Nael222
https://replay.pokemonshowdown.com/smogtours-gen9ubers-703112
Nael was using a very low competitiveness team towards lbn simple broken spam, thus it should be easy lbn win.
The web team used by nael didn’t have very strong inner logic. Physical attacker in the team, ekiller caly I and urshifu doesn’t have strong synergy as they really doesn’t share same check. Landours I is a fraud in the current meta and you just want to use groundy for a ground type attacker compare to the ballcutting movepool of landorus. The landorus also gives free defog to giratina so effectively nael is playing 4 vs 6 and as nael was not able to out-trading a boots miraidon, he quickly forfeited when he finally needs to go landorus and invited giratina’s defog.
I hope I have this kind of mu every week lmao.
Nael這邊用了一個非常菜逼的網隊。攻擊手之間毫無配合,土云完全不如地創之餘更打不動鬼龍送除霧,一開始就是個4打6的局面,然後nael這邊換血甚至還沒換贏一個鞋子紫神,於是鬼龍一除霧就光速點投GG。
我也希望我每周都是打這種傻逼
Mimikyu Stardust vs Sanv (Qiyu5)
https://replay.pokemonshowdown.com/smogtours-gen8ubers-702709
typical sanv team with extra dark for calyrex and full twave team kek. Mimikyu’s team is solely trying to mu fish sanv as you can see later, which it is almost a lost for sanv just looking at the preview but the game ended up in a speedtie.
Nothing special at the lead shuckle is just doing the shuckle thing, and then the 6-0 incoming weavile comes into the position. I told mimikyu thousands of time do not use sash weavile on shuckle web but unfortunately no one listened. This is basically because shuckle’s ability to prevent hazard is zero, making sash is a complete fraud item in shuckle’s web. It sd on the dark pulse locked yveltal, and kills tyranitar on switch with low kick, a specific move just for sanv for its high tyranitar and ferrothorn usage. But because of weavile’s sash, it is a roll for weavile 0HKO standard ndm with one knock. If mimikyu have life orb or expert belt for example, given triple axel all lands, sanv is basically getting 6-0 by weavile. Nonetheless mimikyu decided to switch out (where I think I definitely stay, 50% is not bad at all) and decided to give yvetal’s hp to eat a move from ndm, and also allowing rocks from sanv. This is ultra big choke from mimikyu side as now he is risking scarf calyrex speed crapping all of his team. He managed to flinch sanv’s yveltal with rockside, killing yveltal to free the route for his own calyrex. Sanv however, make another choke on the turn both yveltal go down as he decided to go his scarf calyrex. Please be noted that calyrex cant 0HKO any of the mon mimikyu has except caly, and it is even a speedtie if mimikyu do decide to go caly, as the result mimikyu weavile was able to drain another sack from sanv. The triple axel miss leaves the last hope for sanv to win the speedtie, but fortunately this time my teammate won that tie and also the game.
TBH, although this is a win, it is really a shame for mimikyu that he was forced to gamble on the tie with this kind of mu advantage. but personally I think it is understandable as mimikyu is not ubers main and maybe it is just too harsh for him to be able to illustrate a full picture of a uber game.
典型光頭paraspam隊mk雙惡頂鬼馬版本。Mimikyu這邊的隊伍基本上就是奔著針對死光頭去的,而比賽的對局你光看對陣就幾乎能肯定mimikyu只要運氣正常光頭完全打不了,但最終這把最後打成了一個鬼馬拼速,攤手。
首發沒什麼特別,壺壺就做了壺壺該做的事情然後死下場,瑪狃拉成功對著鎖了惡波的Y上場=免費劍舞。如果mimikyu這邊是個命玉或者達腰光頭已經當場被6-0了,而我賽前一直強烈勸喻別在壺壺網隊用腰帶瑪狃拉,因為壺壺根本沒有防釘能力。不帶威力加成道具讓mimikyu後面犯了個致命錯誤,就是下踢收掉班之後對著滿血騾子跑了,因為+2打落只有5成機率秒掉常規騾子。換我來打,我是覺得這個50%完全可以拼一下。首先拼到了直接60, 就算拼不掉,光頭那邊已經嚴重少人頭,只要後面操作不出大問題,換人頭也是很簡單就能贏了。回到對局,mimikyu保留瑪狃拉然後不單賣了Y的血量還給了一把釘子,導致光頭這邊圍巾鬼馬有清場的威脅。雖然這裡Y通過岩崩害怕成功一換二,但其實對有圍巾鬼馬的隊伍來講,只要你Y死了,給多少人頭給你其實都沒什麼所謂了。不過光頭在兩邊Y雙死的回合上鬼馬就是個純渣操了。你鬼馬除了對上對面鬼馬有個拼速之外,打另外三個都秒不掉而且那三個都有秒掉鬼馬的能力,在你已經只能靠鬼馬拼速拼贏的局勢中這樣出鬼馬是真的不太行,而mimikyu也通過上瑪狃拉最大限度地懲罰了光頭這回合上鬼馬,導致光頭再白給一個人頭。三旋機沒打中古拉算是給了光頭最後圍巾鬼馬拼速的機會,但光頭最後沒拼贏所以寄。老實說,就算這把是W,我也很難對mimikyu的操作說什麼好話。不聽我的勸,打的又完全沒計劃,靠拼速贏這種10-0開MU真的是貽笑大方。不過其實也可以理解,mimikyu不是主打uber,要他打Uber描繪出一個完整可行的贏球路線可能是真的太勉強。
Oras
Skimmythegod vs robjr
https://replay.pokemonshowdown.com/smogtours-gen6ubers-703591
After last week heart breaking lost, skimmy finally found this timer and was able to plan the play like an expert.
On preview it is a zong balance vs dual primal balance, generally speaking it should be an advantageous mu to skimmy but probably the lead is not very optimal. oras rule: when you can lead porge, lead it. Same as ss rule no1, it forced at certain mon to be up against you and you just naturally gain advantages by doing so. On top of that, as primal orge generally is more unstoppable, it is more favourable to porge to come in early, unlike pdon, who basically always want stay behind until the team needs him, and forcing it out early game is definitely fruitful.
Nonetheless, robjr didn’t go dark void immediately, instead it went for a substitute and miss dark void on the scarf xerneas switchin, and skimmy beautifully read the zone and put his giratina in the position. (though I am in doubt here as doubling orge maybe a better choice tbh as I said above.) skimmy spammed some twave luring the rocks and the switch, and he clicked a goat draco to remove the biggest threat namely darkrai. With iron defense steelceus, the earthquake-less ekiller from robjr became a deadweight. After giratina managed to defog the rocks, skimmy successfully make mence into the position safely. However, as skimmy still didn’t put its rock, the double intimidate is quite annoying to face for skimmy as it may end giving robjr mence free DD. The game actually did went that way, but as robjr was greedy to dd again, skimmy managed to phase mence and successfully put rocks limiting robjr mence, so that scarf xerneas was able to clean the pathway for the iron defence steelceus to win the remaining ground-attacker-missing team. The early draco pretty much set the tone of the game, but skiimmy may have done better on the double intimidate play by robjr, such as attacking mence instead of attacking lando as mence definitely placed a larger threat than landorus-T.
在上周點太快輸掉之後,這周skimmy終於找到timer了,可喜可賀
隊伍MU來看,鋼鐘攻vs 雙原始,一般來說是雙原始這邊MU比較好,不過skimmy的首發並不是很好,給了robjr開局操作的機會。6代守則: 如果你可以首海皇,那就首海皇
為什麼要這麼說呢 因為海皇古拉互相克制,但古拉對海皇一般不想先上場,因為海皇後上場對古拉後上場通常要造成更多的傷害和破壞。那麼你首海皇幾乎就逼迫對手馬上換古拉的情況下,你後排有人應對古拉的話首海皇一般都非常有效。Robjr首發惡夢後決定對著鬼龍替身,這邊上圍巾X送催,然後robjr第二回合黑洞水炮把首發優勢丟光,由於海皇在不敢上古拉唯有上鋼鐘,skimmy讀換上了鬼龍但我不是很同意這裡,但他漂亮地讀換了惡夢一個龍星砸死我就不說什麼了。之後就是robjr沒帶地震的普創完全動不了鐵壁鋼創,加上skimmy這邊除釘之後安全上了暴飛龍,形勢比較樂觀。由於對面雙威嚇而且skimmy還沒出釘,這個暴飛龍還是推不了隊,如果換我我會選擇攻擊對方的暴飛龍而不是土貓,skimmy選擇了攻擊土貓,給了對方暴飛龍推隊的機會,不過robjr貪龍舞直接被古拉吼走,加上被出釘子和鋼鐘為了一把釘子被古拉一下打殘,可以說圍巾X鹿上場收人頭之後鐵壁創就可以殺光光了。打得不錯。Bonus:
Bo3
Inder (Captain ICVR) vs Lunala (Aniki)
SV: https://replay.pokemonshowdown.com/smogtours-gen9ubers-702807
Again, as the author had some built-in trust with inder, I didn’t involve much into his SV preparation and eventually leaded to this disaster where inder brought no SV Box legends with a modest fluttermane, leaving his team open against miraidon and chienpao once zacian gone, and his team is overall passive which also means inder is heavily relying on zacian to revenge as well. But on the other hand, as lunala also lacking speak control besides chien-pao’s priority, lunala is also super weak to zacian. No poison type was brought by both side so the toxic spikes mu was negligible.
Inder was super aggressive at the beginning of the game, forcing lunala’s tera on ting lu on turn 4 to try to phase zacian. I don’t really agree with inder clicking playrough here as lunala was just too obvious to tera in this turn as he literally bring ting lu on corvi’s ut after seeing zacian sd. Lunala was lucky to see a giratina dragged out, so that ting lu was able to put a layer of spikes which is huge to inder’s team as chien-pao started looking very scary for inder given zacian’s first attempt was gone. Inder trying to switch aggressively with zacian but failing to do so and basically sack waterceus for free by doing so. Without waterceus and zacian being too low thanks to aggressive switching, a sweep to inder is basically one sd away from chienpao, let alone the unstoppable fairyceus as well. With all set up mon, speed control and intimitater are all gone, inder quickly forfeited the game 1 which probably was unexpected to everyone of us.一般來說我是不過問inder的SV,一來我懶,二來我對他也算比較信任,三來他也不常來問我…然後他就掏出這個一隊全靠大劍控速的隊伍。沒有朱紫,振翼發他媽氣球保守的,lunala這邊紫和劍豹真是只要隨便過勞一下大劍就能亂殺了。但另一方面lunala這邊隊伍速控也是沒有,inder的大劍其實也可以亂殺,但總得來說因為inder隊速度不夠,導致仙創紫劍豹這些全都要大劍來管的話,操作壓力依然是在inder這邊。
開局inder打的非常激進,在短短三個回合就嘗試用大劍推隊,結果因為隊伍沒有能得益於鼎鹿太晶的隊友,導致lunala放心地太毒鼎鹿直接把大劍吹了還把inder其中一個最差的選擇鬼龍給吹出來了,免費出了層釘子,因為inder這邊要靠水創來管劍豹所以這層釘子其實很要命,加上大劍特性沒了,inder其實差不多進入倒計時了。他在中段嘗試激進讀換上大劍但不成功反而白給了自家冥想水創,還讓大劍多踩了釘子,水創一死劍豹差不多可以直接宣告勝利了,沒了水創大劍甚至還有打不過仙創的問題,總之在所有推隊人都死完之後inder很快就投降了。應該說沒人預料到SV inder打lunala會是這種脆敗。
G2: SS https://replay.pokemonshowdown.com/smogtours-gen8ubers-702810
I don’t know what to say, lunala just got 6-0 by specs orge
Lunala’s team is like stallish, but also lacking an instant powerhouse with the structure of yen. I mean if you decide to play passive or stall, you really should drop yen and go for the traditional blissey/tyranitar/pex core instead of yen, or audino shedinja to name a variation.
Trying to stall with a yen structure basically is asking get fucked by groudon / kyorge and you see what inder brought in the team.
我能說什麼呢? Lunala拿了一隊三巨頭受隊毫無反擊能力直接被古海加起來蹂躪至死
在8隊玩受隊就別玩三巨頭了說真的,你要麼選大蛋/班/超壞,要麼就操不動鬼蟬。三巨頭之所以泛用不是因為他能受,而是因為帶三巨頭的隊伍結構是可以兼容最多的進攻手段。三巨頭本身是不太抗揍的,所以拿三巨頭組受隊是真的找死…
G3: USM https://replay.pokemonshowdown.com/smogtours-gen7ubers-702812
I bearly know anything of USM and I don’t want to comment inder’s meme team.
我不會7代
但我也知道inder這隊HO完全就是樂子隊
不想評價 -
w6 vs Defiant Durians
Kekkker vs TPP
https://replay.pokemonshowdown.com/smogtours-gen9ubers-704721
So the kekkker vs the almighty overuse lord tpp
Don’t question me about the team choice. I told inder not to start me and he started me so I assume I was granted the power to cheese and here you go the trick room basculegion.
https://pokepast.es/5ee0d1315bd2c28e
^ team and I won’t use it again anyway so whatever.
The match up was pretty disaster. TPP is using a stall so basculegion is too fast that ting lu, dondozo toxapex and NACL are all faster than it in trick room. But if this fairyceus has wisp, I will need trick room for basculegion to not get wisp which contradicting the thing I said above. I spent 3 mins and I finally decided to lead ape. Several reasons for that, one is I may get a rock. Second, maybe I can try to establish a rage fist sweep instead. Third, if I see fairyceus I am going to gambit the shit out of it to make basculegion free. And I was happily clicking final gambit instantly and I don’t really care what makes TPP clicked recover there.
I went to caly-I and TPP instantly went dondozo which was kind of expected but that also implied that this fairyceus didn’t have wisp which was a great news to me. I was doubling with cresselia and caly-I to try to illude TPP that I was trying to break with caly-I and I somehow get a turn where caly-I vs NACL in turn 5 and I was more than happy to immediately tera ground chipping NACL into aqua jet range. He went back to dondozo and clicked rest. everything is working from my perspective because now 2 of its slower mons were basically disabled. I didn’t expect hatterene got owned by an assault vest toxapex at all ( turn out that didn’t matter) but anyone now 150 bp last respect was approaching. Here TPP made the worst choke of this game which was staying ting-lu and let wave crash landed in its face. He probably didn’t know that basculegion is faster than ting-lu even in minimal speed and he basically inherently thought that a trick room team should be slower than every normal mons. He’s wrong and he paid huge price for the misjudgment. With the biggest threat was gone, the rest of the game was just clicking. I went cress, set TR and revive basculegion health, claim two heads in Trick room, take a judgment to kill fairyceus, TPP sleep talk picking the wrong move and the game is basically over.
What tpp can do better? Besides “not choke tinglu”, maybe it should keep dondozo at the end because when I eventually need to trick room to prevent giratina wisp, dondozo will be in advantage to punish me under trick room by cursing faster. Anyway gg.
國外知名華人選手Kekkker對戰OU世界級大佬TPP!
Kekkker這邊使用空間鬼魚對戰TPP受隊,MU來講可以說非常不利kekkker因為TPP有4個東西在空間下比鬼魚快,意味著Kek這邊空間可能沒什麼用,但是如果這個仙創是帶了鬼火的,你又不得不開空間來限制仙創的鬼火機會,總而言之操作難度非常大。我們看到kekkker思考近三分鐘之後首發了圍巾棄世猴,我猜原因有三個:
1, 他想先出岩釘再說
2, 他可能在考慮疊憤怒之拳贏的路線
3, 如果對到首發仙創他可以馬上搏命搏殘仙創
結果還真讓他賭到了首發仙創想都沒想直接就搏命了,TPP這裡開掛似的點了再生但從結果來看其實沒所謂了。Kekkker這邊上冰馬居然直接逼退了仙創,或多或少讓kekkker這邊輕鬆了不少,因為這多半意味著這個仙創沒有鬼火。Kek之後通過月神冰馬雙換成功對位對到了鹽哥,然後他又想都沒想直接太晶地了。我猜這通操作應該是想騙TPP他要用冰馬突破引誘他賣血來換冰馬,然後還真成功了把鬼抗打到水噴收割範圍,更讓吃吼霸當場睡覺,4個比鬼魚慢的寶裡面已經有兩個被kek成功殘疾化。之後kek的帽子居然打不過超壞星,但這個時侯帽子可能已經無關緊要,因為鬼魚現在150威力的掃墓已經可以開始2HKO除了鼎鹿之外所有人了。TPP這裡估計是忘了鼎鹿真的很慢,直接被Kek一個波動沖沖死了鼎鹿。鼎鹿一死,TPP就沒人接掃墓了,於是後面就相當的例行公事,香草美夢空間新月舞回滿鬼魚,鬼魚空間下連收兩個人頭再對攻死仙創,然後TPP決定先上吃吼霸拼夢話沒拼成,gg。他也許最後應該先上鬼龍嘗試把我鬼火燒了,然後一來龍尾可以阻止我開空間,二來如果我想開空間他也可以直接上吃吼霸先手詛咒,但可能他的隊伍已經早早出局了TPP也無心戀戰了,就成全了我空間隊。Gg。Shuwri vs Cam
https://replay.pokemonshowdown.com/smogtours-gen9ubers-704972
gothitelle vs vert HO so 5 vs 6 basically …or not
truth to be told, cam did a great job against this horrible mu. He successfully break balloon on miraidon in the early game and thus was maintaining the pace in the early game, forced shuwri to trade rocks and give up sneasler, making annihilape best value out of it. Shuwri was way behind Cam and he probably noticed that and trying to gain back some pace by staying lando in front of eternatus, which he may thought this etern was coming for tspikes but that result in a free draco claiming lando’s life. But this also gives a free DD for shuwri’s groundy as well, which lead to a forced tera from Cam side on Goth to trade groundy. For some reasons, after shuwri killed goth with its miraidon, Cam decided to go landorus instead of Zacian (though it still need to win speed tie anyway but the chance would be better) and killing miraidon with Earthquake, giving the room for shuwri’s Zacian to tera flying and SD. Cam sacked eternatus and trying to chip zacian by giga impact but that missed, which means Cam Zacian can’t even go for a speedtie now and if Shuwri’s zacian hits all he wins. Well the luck is balanced out here as Shuwri also missed playrough against miraidon, and the game come down to fallen:5 gambit vs electric seed miraidon and turnout that’s a slightly favourable roll for shuwri with 1 kowtow+1 sucker.
Shuwri was basically doing no brain mode in the early turns and wasted the advantage of balloon against landorus in very early game, which I think that’s almost costed Shuwri game if Cam did not make the choke on going landorus instead of Zacian. I would say both side did bad and make the game down to complete RNG but overall Cam was the one who play better. It is just one choke from Cam and tera just make that choke into critical. Sad story.
哥德打HO,那跟5打6也差不多了…吧
老實說, cam這把在面對哥德幾乎完全沒用的情況下打的非常不錯。Cam早期成功安全地破掉紫的氣球然後把棄世猴成功出釘+搏命換死大狃拉,圍巾土貓一直保持著節奏毒龍直接對上了土貓。Shuwri這邊可能一來心急著搶回節奏二來覺得這毒龍大費周章上來應該是想撒毒釘限制地創於是自信留場被龍星砸了個稀巴爛,不過這個人頭也不是完全白給,因為cam這邊是避離背包上了土貓,讓shuwri有機會後手上地創規避威嚇來龍舞。Cam這邊無奈交了哥德太晶,shuwri上紫收掉哥德之後Cam上了圍巾土貓,在我看來這是個失誤,應該上大劍比較穩妥,因為土貓已經殘血還要管大劍應該盡量待在場下才對,而上大劍的話雖然最後大概率也是個拼速,但拼贏的話場面會比實戰好打非常多。Shuwri抓住土貓鎖地震太晶飛大劍,基本宣告cam已經很接近GG了,而且土貓的億萬沖擊居然還miss了(不是岩封?什麼鬼),讓cam最後一個讓土貓蹭血後大劍拼速的希望都沒有了。索性一報還一報,這邊miss億萬沖那邊miss玩脫最後進入fallen:5大將單挑電場種子紫,僕刀+偷襲是個稍微傾向大將的隨機數,最後大將僕刀出了個最低隨,然後偷襲出了個最高隨贏了
這把shuwri前期基本就是在看啥點啥完全沒帶腦子,讓氣球紫的優勢在開局直接白給,在我看來這差點就讓shuwri直接交代了。如果Cam這邊在紫收掉哥德的回合沒有上土貓而是上大劍,這把可能還是cam贏。我會說這把兩邊都犯了失誤導致局面最終全看隨機數,但綜合來講cam這把是打得更好的那一方,只是太晶把一個小失誤變成致命失誤。被上的故事。
LBN vs Nyx
https://replay.pokemonshowdown.com/smogtours-gen9ubers-704798
heatran into… no koraidon and no eternatus
the game was pretty robbing from LBN side. Nyx trying to chip groudon early which is understandable and reasonable as well as you will see later, but lbn’s mystical lava almost put himself into zacian 6-0. Luckily nyx somehow clicked close combat for maybe a possible heatran switch in or maybe a tera from groudon(his team doesn’t care about heatran at all so I don’t know) which makes chien-pao able to finish zacian with band ice shard. Palkia then showed what it is capable of doing which is 2hko arceus and somehow nyx did not trust hydro pump accuracy or maybe he didn’t bring it at all, decided to go miraidon instead of hydro killing hatterene which was also fine. But then with hatterene still alive, nyx somehow went to tinglu and clicked spikes… is he ok? Nonetheless nyx advantage was pretty big even with the spikes because he has swordsdance groudon which basically just force trading and eventually this poisonceus would have won the game, and unfortunately nyx missed the pblade on etern and now nyx paid his price on clicking spikes because now eternatus Dcannon and hatterene with tera were pretty sweeping with etern ate specs draco with the help of haban berry and put miraidon basically dead meat. Nyx then allowing hatterene to calm mind twice, leading to a uncontrollable scenario for him , as tinglu actually may win the endgame if he switched to poisonceus immediately when LBN went hat. Notheless, the poisonceus revealed to be DD physical, and for some reason lbn did not just kill it directly, instead using nuzzle, which was very dangerous as if nyx clicked dd and land gunk shot afterwards, LBN would have to sac eternatus to chip it and try to finish DD poisonceus with chien-pao, where even if lbn successfully do so, a correct tera from palkia would have end the game. Nyx luckily did not click DD as well, so all good and eternatus just sweep after chien-pao chipped poisonceus into Dcannon range.
Another braindamaging game to watch ngl.
火鋼…然後朱和毒龍都沒抓著笑死
這把LBN可以說非常hax狗了。Nyx這邊早早交了大劍去磨古拉的血量的操作是合理的,原因後面你就會看到,但搞笑的是LBN這邊古拉居然點了噴煙而不是地本收掉,搞的nyx場上這個+3大劍突然就要推隊了,就是nyx這邊不知怎麼顧慮火鋼(他全隊都完全不鳥火鋼)還是古拉會這麼早交太晶,點了近戰降防被劍豹頭巾冰飛收掉了。起源珍珠上來直接干了草創一半還打了帽子33%,通過簡單的計算可得知這裡水炮能殺掉帽子,但nyx又不知道在求什麼穩又換上了紫,老實說這個操作其實也不是完全錯就是了,不過後面他對著毒龍上鼎鹿之後對著明的帽子點了地釘就有點…但!是! 到這裡即使nyx連續失誤他還是處於絕對優勢,因為他有古拉,而鼎鹿自己吹自己又正好把古拉吹出來了,LBN上了草劍結果古拉當場劍舞太火殺掉草創(為什麼不直接火拳呢? 草創一死崖劍都一下一個了),LBN當場風中凌亂。眼看古拉馬上推隊,LBN當仁不讓直接躲了崖劍然後2HKO了古拉,局勢瞬間又扭轉了笑死。然後nyx這個地釘就開始發生問題了,紫眼鏡龍星被抗龍果毒龍接下順便被一個巨龍炮打成踩釘死的血量,加上nyx鼎鹿對帽子莫名其妙留場而不是馬上上毒創打壓制白給了帽子冥想,場面開始變得不可收拾,但是LBN這邊又在演,對著毒龍居然是交太晶水再一個蹭臉而不是直接用超本殺掉,如果nyx這裡點的是龍舞,被蹭臉還是被你帽子快,只要垃圾桶打中,LBN就要再炮灰一個毒龍磨血再讓頭巾劍豹收殘,這樣只要珍珠有正確的太晶比如太火或者太鋼,LBN就還是要寄,甚至如果這個毒創是龍舞再生,你上毒龍磨血結果白送3段龍舞也會是推隊。總之nyx能犯的錯全犯了,最後劍豹打殘毒創毒龍巨龍炮清場。
看的我腦殼疼這把
Skimmy vs ninjadoghttps://replay.pokemonshowdown.com/smogtours-gen6ubers-705047
Skimmy prep was perfect this round. All mon from ninjadog skimmy has a counter to it lol. Ninja try to catch hazard lead with magic coat ceus and that result in a free gengar mega turn and he went to yveltal on gengar which was immediately getting punished by rockceus from skimmy and let its magic coat ekiller ate wisp. Ninja’s double to ditto was aiming for a scout probably but that also got punished by skimmy going to gengar where a protect ruins ditto’s life and allowing skimmy’s pdon to set rocks and the game was pretty done at this point. Ninija trying to overload skimmy’s latios by doubling but ninja eventually outplayed himself and allowed klefki to be free and clicked toxic which landed ninja’s pdon. The rest of the game was just routine to skimmy as skimmy team just 1v1 everything against ninja’s team and yeah not much more need to say.Skimmy賽前準備非常漂亮,ninjadog全隊基本就被skimmy 1v1看死。Ninja他這個魔反普創估計是想抓一下自殺釘,結果免費給了耿鬼mega的機會,上Y鳥又被岩創狠狠制裁,雖然下了毒但也被岩創反手鬼火廢掉了普創。Ninja這邊普創吃了鬼火後雙換百變估計是想看看配置,結果又被skimmy一手耿鬼保護坑死白送特耐古拉一岩釘,到這裡我覺得ninja已經gg了。之後ninja盡最後的努力頂著岩創拉雙換嘗試過勞哥哥,結果他還是自己讀自己被skimmy耿直換人抓住機會成功出到鑰匙,在地釘的威脅下成功毒到古拉,也就GG了。後面就是基操沒什麼好說的了。
-
IX你怎么知道Kekkkker在比赛时想什么?你以为你是他吗?!
-
IX你怎么知道Kekkkker在比赛时想什么?你以为你是他吗?!
-
“但可能他的隊伍已經早早出局了TPP也無心戀戰了,就成全了我空間隊”破案了,kekkker竟然就是LouisIX
-
@Hans 不准诋毁我的偶像kekkker大人!
-
恭喜夺冠,Lazy old man
-
W7 vs Alolan Mukkers
Entrocefalo vs Terra the creator (Terracotta)
https://replay.pokemonshowdown.com/smogtours-gen9ubers-706061
這周相當關鍵,因為總排名第二的我們居然還是不能輸,一輸就進不了半決賽了,同時我又剛剛新冠康復,於是我跟entro就在瘋狂備戰,剛好對手又是entro比較熟的知道他很喜歡玩針對。上周的時侯entro同時打了ubers公開個人賽的決賽,也因此出了名因為他經常玩一些神奇的地創配置直接1V6(對,什麼重力地創和拉特攻的冰光龍舞地創那都是我給他的)。我們因此預期Tera會用草創或者水創,加上entro很少用破受的朱,我們也試了很多不同配置的朱,最後我們二選一: 斷尾摩托蜥破受,或者冰馬戲法做球給朱,我們選了冰馬,然後效果如下圖:
This week was quite a critical week as if we lost we may not get to finals. I was also recovered from COVID as well so we did quite an extensive preparation against tera, who was known as a super cteaming addiction. As around week 6 entro just finished his ubers open finals where he was famed about spamming groundy a lot (yes my fault), we were expecting a grassceus and as entro low usage on breaker koraidon, we were also trying out possibilities on koraidon sets as well, and we finally come up with a idea of either 1. cyclizar stall breaker or 2. Surprise caly I trick breaker and we finally chose the second idea, and here is what happened:
I mean by preview the MU looks absolutely fine to tera as mane looks good late game and grassceus on groundy pex on korai caly as well, but that trick basically sets the tone of the game where tera had close to zero chance to win if entro played carefully. Too many way for entro to win with toxapex get tricked, but entro was not focusing so he played a bit risky, and end up in a CM war on both ceus, which entro freezed grassceus and cleaned the rest. The prep went way too perfect which left nothing to say about the game lol.
基本上這把冰馬頭巾一套就結束了,太多方法可以贏加上entro他打的時侯不是很專心,最後變成了冥想大戰然後entro一個冰凍結束了戰斗。我覺得我們這把備戰實在太過完美導致對局本身完全沒有什麼營養所以這把就短一點吧。Shuwri vs Xrn
https://replay.pokemonshowdown.com/smogtours-gen9ubers-706126
Grassceus balance again from mukkers. Shuwri was using a zero zacian resist and xrn was using ekiller/gambit weak team as well, but luckily they did not meet what they were weak for. And both team did not switch into band chien pao as well so basically the game would be foreseeably a race on pace, but in general xrn will be a little bit better because of corviknight pivoting fairyceus better than shuwri pivoting grassknot.
Though being said, xrn seems to be not very consistent on the positioning and put skeledirge too early in front of fairyceus, allowing rocks and inviting an early orge+pao combo from shuwri side, invalidating corviknight, the mu advantage of xrn, in very early game, and was somehow forced to trade hp and hazard with ting-lu, which open up shuwri’s miraidon in late game. As you can see, a mistake from xrn really tune the game heavily against him within the first 5 turns. What he could do better is to play in a utilitarianism way. Yes skeledirge can pivot fairyceus most of the time, but what you want to pivot it is to minimize the damage it could make, and while skeledirge can stop fairyceus it can’t really do much back to shuwri by the mu, especially in a early game, you don’t really want to be conservative given the mu is heavily based on chien-pao performance of both side. Anyway, xrn gave up his hazard controller and hazard setter as well, and xrn paid so many price but he couldn’t save a layer of spikes by the turn he switched out ting, and again xrn did not trying to revive corviknight on fairyceus switch into grassceus basically set the game as now shuwri would win chienpao trading war as he set rocks and it was basically impossible for xrn to defog from the moment, and the game was pretty much done by the moment xrn allowed free rocks.
SV is a relatively heavy hazard environment that is very close to BW imo. Yes both meta has hazard removal options but that’s with a huge price of losing a lot of rhythm and the game often down to rhythm control assuming hazards is unremovable, so xrn paid his price on this game to be way too conservative in the early stage.又一個草創平衡。我親愛的shuwri使用了一隊沒人擋大劍的隊伍,而xrn則用一隊被普創或者大將輕鬆清場的隊伍然後兩邊都沒有見到各自的弱點。(普創劍狗自不多論,大將也已經重新迎回home前榮光)
看preview可以看到雙方對頭巾劍豹都沒什麼抗性,所以也可以預見這把將會很著重於雙方對於劍豹出場時機的管理,也就是兩邊爭節奏。Shuwri這邊多一個潛在的專圍使用者和海皇天然的mu限制,而xrn這邊草創mu雖然看上去不錯但還是被海皇限制出場,加上鼎鹿對鬼龍出釘,鋼鴉應對仙創土王都屬於不錯的優勢,光看mu應該是個55開shuwri略有主動的局面。不過很明顯xrn沒有分析的那麼細,開場首發紫見到仙創沒有直接打也沒有直接上鋼鴉而是上火主就是明顯的緩手,shuwri這邊直接一套釘子+海皇+劍豹的組合拳就把xrn打的鋼鴉直接進入白給寸前,早早的丟了釘子控制,而為了限制對手劍豹又強賣鼎鹿血量去撒釘和換鬼龍的血,而到頭來釘子留不住鼎鹿換血換了個寂寞。最後草創打草結威脅逼shuwri上仙創又沒有馬上上鋼鴉回復,強行讀土王讀到個圍巾海讓劍豹白踩了一嘴岩釘,之後就相當例行公事了,圍巾海換了兩個人頭,xrn不得已太晶草創去接劍豹還沒打死劍豹,一個冰光CT不幸地加速了shuwri這邊劍豹開換的節奏,草創一死xrn全隊沒有仙創換入,被高移紫推隊也是板上定釘之事了。 -
Kekkker vs Manaphy
https://replay.pokemonshowdown.com/smogtours-gen9ubers-706252
by smogon user Mr. Manaphy
Me after reading: 100% TRIGGERRED
Yes this is basically Giannis HO he mainly using during opens final. I know manaphy loves fat besides his HO usage during upl, and I also know how I am rated as a player so I am 100% sure manaphy would just play fat team as that’s fitting the most of his style. I started band korai as Giannis always did, dclawing scarf lando for 71% for rocks was absolutely fine as I really don’t care about rocks against a passive team like this, and then I just confidently switched to ek and forced him to trade hp with me from Turn 3, and I successfully shut down his skeledirge completely which open up my tera flying zacian chance. The mid game flareblitz was a roll depends on his eternatus evs so I will take the roll anyway as I am playing zacy sweep if not then kingambit sweep already at this stage. I played wrong by keeping lando off the field on turn 15, which ALMOST costed me the game because manaphy’s fairyceus is a 307 speed one which means this is super bulky ceus, and my miraidon wouldn’t be able to go pass it as the tera type of it didn’t resist judgment. So I go for the only route to win which was zacian outsmart him completely by teraflying dodging both earth power and tera steel from fairyceus, behemoth first then wildcharge to prevent recoil damage and maximize damage output, and then forced his miraidon on field clicking either draco or overheat, and my kingambit just sweep the entire team of his with a very favourable roll to me on ting lu.
Again the prep was pretty perfect but I could have done better to win the game much more cleaner. This is my issue on game play and you will see it again in my semi vs ox as well.大家都知道kekkker其實不太喜歡manaphy,於是kekkker看見這人居然把大將盾狗排到D之後就下定決心一定要大將他
事實上kekkker也真的大將死他了
這隊基本上是抄自entro公開賽決賽的對手giannis,雖然kekkker的對手upl期間用了兩三次HO,但kekkker估計也是深知他這種人打kekkker這種名不經傳的典型娛樂玩家肯定只會用他最順手的平衡受,而giannis這隊HO打平衡受就我自己個人感受而言也是相當主動乃至運氣正常甚至輸不了平衡受的程度。Kekkker開場就一個頭巾朱龍爪把圍巾土貓拍成殘廢,代價只是一把岩釘,而你也看到kekkker這隊是根本不鳥岩釘的所以第一回合就血賺了,然後kekkker用普創通過一系列讀心很快成功地把manaphy的火主壓成17%血量的廢物, 兩下頭巾火推推死毒龍再推殘紫,這時不論大劍或者大將都已經非常推隊了,不過kekkker這裡緩了一手選擇讓土貓留在場下讓紫收掉火主這一點非常值得商榷,事實上他的土云在對方土云已經是個死人的情況下基本沒用,全速推節奏其實早就贏了,結果對方仙創是個超級硬的307速創讓kekkker有點措手不及,但他及時換下紫和交大劍太晶壓殘對方太鋼仙創也實在是令人拍案叫絕。之後土貓威脅鼎鹿同時逼迫manaphy用降特攻的技能收掉土貓之後,大將通過一個非常有利於他的隨機數收掉了78%血鼎鹿,突襲騙飯撐過大地力斬殺線之後成功推隊。可喜可賀可喜可賀。
Kekkker這把針對非常好,不過也能看出來他操作上有些硬傷,這在他半決賽對陣ox04的時侯也能體現出來,我們下回再細析。ORAS
Skimmy vs szns (Seasons)
https://replay.pokemonshowdown.com/smogtours-gen6ubers-705848
I feel like this is a typical outplay by skimmy because the whole game just looked like an experienced player outplaying a newcomer to the tier lol. And you can see in this game again how important of the hp of klefki is in ORAS, as skimmy just read one EQ correctly and Seasons completely lost his momentum of the game which is basically lethal to a ORAS HO team user. The game is basically over when Seasons allowed rocks and did not kill ferrothorn immediately (no one knows why he clicked psyshock on T17), and the dark voiding xerneas eventually makes harm to him as Xerneas has a landed two moonblast safely without cost and at the end because of the sleep Seasons is not able to paralyse scarf xerneas and be sweeped as well.我覺得這把就是老手暴打新人…
這把你也能看出鑰匙的血量在ORAS是多麼的重要,skimmy只是讀中一次地震Season那邊已經幾乎完全打不了,因為在ORAS用HO一丟節奏就是致命的,之後Seasons為了推節奏無奈用地釘換岩釘,然後又沒有立刻打死草鋼 (T17我不知道為什麼他點了精沖),導致局面瞬間崩壞,skimmy這邊的圍巾X又足夠好運睡夠兩回合兩夢話打死古拉,之後也因為這個睡眠導致Seasons的鑰匙麻不住圍巾X被X推隊。
你看這不是暴打什麼是暴打.jpg -
Semi vs gambler suqard
Kekkker vs ox04
https://replay.pokemonshowdown.com/smogtours-gen9ubers-707671
Overall, ox style is pretty much very predictable. His team often run unnecessary amount of scarfer mon, that’s why by preview I am almost certain this is scarf eternatus and he will most likely lead it. The mu is not bad too. Besides Ox bringing too much speed control, my tusk and gambit are both in good shape against his physical overloading, and support groundy may also clean the late game as well. Based on that, I lead koraidon purposely for two reasons. One, is to counter lead possible samu (just for safe measure). Second is, I can “scout” immediately his eternatus item and give ox hints “this is a slow koraidon” if he lead eternatus, then I can do outsmart things, and that’s how turn 1 goes:
The game is pretty much settled from this turn. Ox is doing all these early prediction because he has this habit to abuse others habit on playing “safe” on the early stage. But again, habit is always harmful as I said before especially against player knowing you very very well. Reasonably speaking, when you know a lot of your opponent due to you played a lot against your opp before, it should be the same vice versa. But ox basically doesn’t show any so he paid his price for his disrespect on opponent preparation. But on the other hand, I played way too conservative after the huge start. I carelessly clicked 2nd judgment on turn 4 which missed me a free kill on his doubling lando if I click ice beam to take out samu. On turn 7, as my +spe great tusk with bulk up is very close to sweeping, I didn’t tera fire immediately against zacian and missed an early chance to settle the game because by great tusk can bulk up and ox will need at least 2 mons sacking against it and I just cant lose with scarf korai still alive. At the end, I make a prediction on switch on turn 15 as this is 0% a scarf korai, teraing and SD in front of lando, and was lucky enough to sweep ox with a high enough roll on Ox’s landorus. I could have play the game in a more professional way to win much cleaner but oh well habit is hard to overcome lol. Big advantage = play conservative is a habit we all have and will need to overcome lol.
Kekkker大神打ox04這把可能屬於是典型的拿捏局。開局明知朱比毒龍慢,一個反讀直接把ox的速控打死,就後面kekkker的配置來說基本上毒龍一死遊戲就結束了。不過也是能看到kekkker也有其他大神都有的通病,那就是大優勢容易打的太保守,導致ox04激進操作之下還是換到了一線生機。不過kekkker一個起草再配合太晶劍舞,隨機數也roll的足夠高+1玩脫殺掉79%血土貓就順利清場了。
就我的角度而言,Ox04這種超級激進的玩法其實只要你研究和做好準備了就沒什麼好怕的。因為無論是激進,還是穩建,一旦過度就容易養成習慣,而習慣是比賽最大的敵人。像Ox這種雖然反常態但其實還是很規律的操作,只要你有所準備,很容易就能模擬他的心態猜到他的操作,這把kekkker大神雖然中局打的保守,但關鍵的開局和殘局都幾乎拿死了Ox04,挺精彩的一把。Entrocefalo vs Darkshion
https://replay.pokemonshowdown.com/smogtours-gen9ubers-708133
Counter Gren lead HO vs sunnyday balance
The counter gren is pretty much a known tech so entro just flamecharge T1 which if it doesn’t crit, +1 speed koraidon could probably just sweep the game. But all in all, darkshion still almost throw his lead completely and also make its only ground type down to fartable and he just did not have any sense of keeping it, which directly lead to getting outtraded by scarf miraidon in the late game. Nothing more to say, the lead situation basically set the tone of the game completely. Darkshion should be seriously consider counter lead this game, instead of leading regularly.
反擊忍蛙自殺釘其實是個挺明牌的配置,所以entro開局小雞沖鋒其實差不多能殺爆shion半隊了,但不幸地在不該CT的地方CT導致朱被反擊了72%血(本來應該只反48%血),失去了對攻能力,不過shion這邊始終還是白給了一個首發還要再賣隊裡唯一地面系地創,導致後期換子完全換不贏圍巾紫,屬於沒什麼好說的白給局。這把起碼shion應該積極考慮counterlead才對,對面畢竟是entrocefalo, 你玩定式隊還走定式打法那是嫌死得不夠快嗎?Inder vs Taka
https://replay.pokemonshowdown.com/smogtours-gen9ubers-707347
This is the game where inder has the biggest argue with me throughout the whole upl. Looking at the mu, boots orge and agility bascu are looking really good but early hazard is need to disable ting lu.
Inder again showed how good he is on play in the early turns, which basically demonished taka’s half team by just leading orge and clicking all the correct move. However, on turn 5 he get a super robbing freeze which just lifted all pressure of orge to taka’s team. Inder’s quickly change the plan to hazard stacking with ting and lando, but at the time inder decided to trying sweep with tera fairy enamorus which I was disagreeing with him. But ngl, inder’s plan to win with scarf enamorus was also reasonable because what he need is just a choice miraidon miraidon. If I am inder, I wont even kill fluttermane there. I will probably healing wish there and revive kyorge, and then basculegion with tera is still extremely winnable there as taka’s koraidon cant come back anymore. Again inder take a reasonable path to gamble and unfortunately he met the worse case scenario.這把是我事後分析跟inder吵的最厲害的一把。MU來看,鞋子海和高移鬼魚看上去都很不錯,早期鋪鋪釘應該很快就能殺完
然後Inder再一次展示了他超凡的前期技巧,通過每回合都點對技能直接重創了taka半隊和最重要的反雨手段圍巾朱,但第五回合一個不講理的冰凍凍住海皇導致inder的選擇肢被砍掉了8成,本來是可以靠鞋子海穩扎穩打拿下的變成必須提速堆釘打推隊。當然他也很成功,通過賣掉土貓成功讓taka一把釘子出不來+直接堆滿4層釘。不過inder這裡選擇簡單太仙眷戀云試圖清場,因為只要taka的紫不是高移紫/鞋子紫,inder基本上就殺完了,而老實說這個確實看上去不像是高移紫的隊伍,這這麼賭也無可厚非,只是賭就會有賭輸,這把taka就是個高移紫,直接反推了inder. 換作是我,我肯定會眷戀云治癒願望拉起海皇,就靠海皇和鬼魚加釘子打了,而且這樣打還保留了太晶,高移鬼魚要推隊的機會還是非常大的。隊是好隊,可惜運氣不太好。 -
Finals vs Choice bandits
DAHLI vs Shuwri
https://replay.pokemonshowdown.com/smogtours-gen9ubers-710865
DAHLI wins with ease in this game by using superior and modern sets comparing to shuwri. Speedy taunt tinglu is a huge pain for shuwri’s team as his defogger is giratina-O, which I said in the past weeks it is never winning hazard war against ting. Besides, shuwri team is weak to calm mind fairyceus by the preview as well. Throughout the game dahli is just super free to setup as many hazard as he wanted and all sets including solarbeam mirai and taunt cm fairyceus just beat shuwri completely on the supposing mu. honestly speaking, at the point dahli entered miraidon the game should be long gone for shuwri if this is agility miraidon (which I think this should be the only way of using solar beam miraidon). Anyway this is basically a superior prep from Dahli side and shuwri just lose by default.Frito vs Inder
https://replay.pokemonshowdown.com/smogtours-gen9ubers-710547
Before the game I am strongly opposed to flutter mane. This mon is good against offense but generally not doing good against a make-sense balance. In SV ubers, when you decide to use a special attacker not named miraidon, you should have 100 solid reasons for that. You can see frito’s team is completely open for miraidon (especially electric seed DD or solar beam). I assume frito brought this team because inder really don’t like miraidon lol. The game was pretty expected: inder want to make use of his specs mane given frito whole team has no fairy resist but well… this is final man. You should be more careful and easily deduced that either kyogre or groudon will be spdef lmao, anyway he gave his mane on turn 2 for 70% of groudon’s hp. (calculate the damage of UT you should know this don bulk too.) same for frito, while also giving his mane on turn 5 just to chip steelceus. Though both flutter mane die in the first 5 turns of the game, I doubted that frito’s play is not very reasonable there. Your entire team is matchup steelceus supereffectively, why just waste flutter mane here? Moonblast is doing 19% (951.5/2 ~=70bp) so you can quickly workout mystical fire (752*1.5=225bp ~ 3 times of moonblast damage ~ 60% hp) damage is not killing there.
Given how frito team is so one-way orientated, inder’s scarf korai is likely to be sweeping. Unfortunately inder makes a mistake of clicking toxic on frito’s switch to rayquaza. If he calmly click recover then toxic, frito will have much less chance in this game, and the toxic caused inder to throw his toxapex too. Now the situation is very hard to inder on turn 9, where he has no dragon resist if not tera, and what frito needs to do is just putting koraidon as fast as possible and chip inder’s koraidon as fast as possible too. Frito makes an error on turn 10 where he clicked CM, (should just judgment /icebeam instead), and not going into koraidon immediately after inder switched into tinglu. Allowing inder to set up spikes means now frito loses the advantage on number of heads, and inder’s perfect rotation makes the game revert to his side after turn 17 where frito simply let groudon die (why not just hard groundy as you eventually need to do so to save groudon for later use??). Now frito has to aim for groundy cm trying to icebeam through a tera steel giratinaO before recover ran out, and inder’s crit eventually speed up the process and finally with inder’s extra evs on koraidon he lives a lowkick and revenge the standard jolly koraidon.
I am not very fine on the team choice of both side tbh. On frito side, he is using a groundy but no support to chip giratina or to make use of it besides flutter mane and he throw it at T5. No stealth rock as well in the team too. If I am frito, I would probably make use of orge (if this is a choice orge) at the beginning of the game instead of sending it in the very late game where he just lose hazard control after all his tinglu-threatening mon are gone.
On inder side, the toxic is really idk and I am sure he is awared of that too after the game. The fluttermane gift on turn 2 is basically unaware atall. Other than that, he played very very well in the late game and his play is the only reason he could win the disaster situation in late game. GG. -
Entrocefalo vs guard
https://replay.pokemonshowdown.com/smogtours-gen9ubers-711247
Another entro out-preping opponent game lol. Guard using a traditional 3+3 team vs entro bulky offense. The mu is looking fine for both side but probably guard will face more pressure as entro possible triple physical overlord may outrun lando+steelceus quickly and kyorge generally mu well against most of guards team. btw guards team is ultra weak to ice beam / gravity groundy so I think this is also part of the strategy as they may bet entro wont bring the same trick again.
The lead is lando vs orge. Guard make a little choke there as by the ability time lando is faster so he should click UT. Anyway, he directly goes to koraidon and take a huge hit from ice beam. The damage probably gave guard an illusion on kyogre’s item as this is a full spa ice beam damage, so on turn 3 when both side doubles, guard thinks entro is impossible to bring two scarf, and stayed mirai infront of scarf lando. To this point entro is basically winning because all breaking mons from guard is down to fartable and not hazard control from guard side means eventually ekiller and orge will win the game. Guard thought he has chance and successfully set all layers of hazard but at the point entro reveals boots on orge the game is over. With the threat of scarf lando guard are forced to click outrage, but stealth rock makes its korai can only come once more and that means guard loses weather control. With entro keeping scarf lando for steelceus and tera fairy to lock koraidon, entro secure his win beautifully. GgGondra vs Aberforth
https://replay.pokemonshowdown.com/smogtours-gen9ubers-711407
… no fairyceus switchin, are you serious aber you are one step away from getting 6-0 by cm stored power fairyceus
Notheless the typical ting vs gira happens again. But gondra is a super player he knows the mu is bad and go straight to tusk which is a very good play. Aber doesn’t have a spin blocker as well so at this point the situation is superhard for him and aber decided to make a gamble position with miraidon vs koraidon just clicked dclaw instead of going fairyceus. He succeed to click a CM and then tera grass solarbeam…
Again gondra is somehow aware of that and correctly sack giraO , what a god play there, and with aber did not aware of scarf tusk, mirai just die to scarf CC which pretty much set the tone of the game. Tbh , with gondra still have a toxapex, miraidon still has chances to do more instead of dying for a possible scarf but oh well I am commenting on a kibitzer aspect too so yeah won’t go too deep on the stay. Without tera, taunt cm fairyceus cant even outlast toxapex and with fairyceus+tusk+pex+katekeeper korai, aberforth can never breaks at the point miraidon is down, gg.